Sunday, March 11, 2007

Wired News: Second Life's Must-Have Stuff

Second Life residents are spending $7 million a month on digital goods and services. If you're wondering what people do in a world with no levels, no score, no set challenges or quests, perhaps a clue may be found in some of the 15 terabytes of user-created content being bought and sold within the virtual world.

List of must-haves:

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